barrayarmods: (Default)
For Barrayar mods ([personal profile] barrayarmods) wrote2016-06-08 12:19 pm
Entry tags:

[For Barrayar] loyalty perks

loyalty perks
Currently available loyalty perks for each side are listed below. New perks are marked with a star, and perks that are no longer available will be stricken out. Some perks represent different levels of trust in one particular area, and higher perks may require prerequisite perks. If your LP drops below the minimum required for one of your perks, you may lose that perk depending on the situation. If you defect to the other side, you automatically lose any perks gained on that side.

Please note that these perks are also IC responsibilities. If your character is ICly seen abusing their perks, the perk can be revoked and LP deducted. (The threshold for this is pretty high and is mostly a means of shaking things up for the characters, but if your character goes around camp stabbing people they're probably going to have their sword privileges revoked.)

N.B.: You do not need to spend LP to take a perk. The LP requirements are thresholds at which point that perk becomes available; just taking a perk does not diminish your LP in any way and you can take multiple perks at a time as long as you have the minimum LP required.

LP thresholds may be adjusted early in the game in response to overall player activity/LP accrual rate.

QUICK LINKS (click to expand)
Barrayar
Loyalty Gamble
Armory Access - Restricted
Guard Duty
Join the Fight
Scout's Honor
Training: Folklore
Training: Swordplay
Training: Archery
The Countess's Guard
The Princess's Guard
Handler
Double Agent
Villagers' Trust I
Armory Access - Unrestricted
Officer's Commission
Liege Oath
Subject's Oath
Villagers' Trust II
Armsman's Oath

Cetaganda
Loyalty Gamble
Training: Basic Tech
Training: Arts I
Coms Access
Lab Tech
Comconsole Access - Restricted
Training: Arts II
Training: Advanced Technology
Training: Weapons
Join the Fight
Lab Assistant
Med Tech
Training: Vehicles
Informant
Gene Lab Tech
Villagers' Trust I
Gene Therapy


barrayar
loyalty gamble 5 LP or below
You take advantage of a high-risk opportunity in the hopes of proving your loyalty. If you succeed, you'll surely reap your reward. But if you fail, you'll lose it all.
(Place your current LP on a double-or-nothing bet for an RNG-based plot opportunity.)

armory access - restricted 3+ LP
Access granted to the armory tent. You may borrow weapons for field use with approval from the Quartermaster, but they must be returned afterward. If your character has no weapons training, they must undergo basic training with one of the soldiers.

guard duty 3+ LP
You've proved yourself enough to be trusted with guard or patrol duty. Although this comes with more work, it puts you closer to the action, and will definitely help prove your loyalty in combat if you seek the General's trust.
* Obtaining this perk automatically grants the Armory Access perk if you don't already have it.

training: horseback riding 3+ LP
You're given basic training by one of the soldiers in horseback riding. You'll be free to practice at the stables provided any horses are available. If you're already trained in horseback riding, this perk grants you access to practice riding privileges.

join the fight 5+ LP
Prerequisite: Guard Duty
Your service on guard duty has been noted, and you've earned another level of trust from the General. If you want to properly join the fight against the Cetagandans and see some real action, the General will allow you to formally join the Imperial Rangers under his command. This not only earns you some extra trust from the soldiers, it also grants access to any military-only access areas of the camp.

scout's honor 5+ LP
Prerequisite: participated in at least one scouting or reconnaissance mission
You've proven yourself worthy of trust when it comes to reconnaissance. The General doesn't have the soldiers to waste babysitting outsiders on every mission, so if you're competent, he's willing to put you out in the field on your own.

* training: folklore 5+ LP
If you're curious about Barrayaran folk traditions, old legends, war ballads, or any old stories, there's surely a villager or soldier friendly enough who'll tell you a few, if you only ask.

training: swordplay 7+ LP
Prerequisite: Armory Access - Restricted
If you're interested in learning the finer points of swordplay after your basic training, one of the soldiers will provide instruction on more advanced technique in Barrayar's two predominant blades, the rapier and the broadsword. They will not be especially forgiving.

training: archery 7+ LP
Prerequisite: Armory Access – Restricted
If you're interested in learning the finer points of archery after your basic training, one of the soldiers will provide instruction on more advanced archery techniques. They will not be especially forgiving.

the countess's guard 7+ LP
Prerequisite: being a lady
Barrayarans have some backwards ideas about women fighting on the front lines, but Olivia's made a cultural loophole for any women who wish to fight but haven't made it into Piotr's ranks yet. Those women would be welcome into the Countess's personal guard of well-armed ladies-in-waiting while Piotr is still coming to his senses.

the princess's guard 7+ LP
Prerequisite: being a lady
Barrayarans have some backwards ideas about women fighting on the front lines, but any women wishing to fight that have Olivia's trust may be tapped to guard Sonia -- as a well-armed lady-in-waiting, of course. Armsman Gavalas could probably use a nap.

handler 10+ LP
As their informant network slowly grows, they need more handlers -- a contact for each informant to pass information via dead drops and covert meetings. You’ve proven yourself loyal enough to be trusted with this, and you're assigned an informant on the other side to keep in contact with.

double agent 12+ LP
You've stuck with the Barrayarans long enough to prove your worth, or at least that you wouldn't betray them for a better offer. If you're willing to risk your neck by venturing into enemy territory, the General might have a job for you.
(Anyone with the Double Agent perk will be subject to monthly rolls to maintain your cover.)

villagers' trust i 12+ LP
You've proven yourself trustworthy to the villagers, either by your alliance with the Barrayaran resistance or offering them much-needed help. They'll be more willing to help you out in the future if you should ask for it.

armory access - unrestricted 18+ LP
Prerequisite: Prerequisite: Join the Fight, Training: Swordplay, or Training: Archery
You've proven yourself competent -- or more than competent -- around weapons, and you seem to know your way around a bow or a sword, and if you're a soldier, your proven dedication to the cause is enough.

officer's commission 30+ LP
Prerequisite: Join the Fight
You've proven your dedication to the cause and potential for leadership, and the General has granted you an officer's commission with the rank of Lieutenant. If you work hard enough, you might even be able to keep climbing up the ranks.

liege oath 30+ LP
Prerequisite: at least one threads' worth of CR with Piotr
This goes beyond any military role. To swear a liege oath to one's Count is a binding contract, one of loyalty, protection, and most of all, service. This is not an oath to be taken lightly, nor without commitment, because it swears one to a lifetime of service. But if you wish to swear yourself to Count Piotr's service, and you have proven your loyalty, he will accept your oath, and he will be beholden to your protection.

* subject's oath 30+ LP
You've not only proven your dedication to the war effort, but to Barrayar itself. This is no light matter -- to swear oneself as an Imperial subject is a lifetime oath, and you will be beholden to all the same laws and service as any native-born Barrayaran. But it will make you an official member of their society, someone to be trusted and treated as a comrade and neighbor, and your wellbeing will become the obligation to the Emperor and all his vassals secundi. If you don't plan on ever going home...well, you might as well make one here.

villagers' trust ii 30+ LP
Prerequisite: Villagers' Trust I
You've continued to develop your rapport with the villagers, and they trust you almost as much as they trust their own. They'll be happy to invite you into their homes should you need shelter or a place to stay the night before heading back to the camp. They may also be willing to go out of their way to do you favors -- even if it means some personal risk to themselves.
(This perk can come with a specific NPC contact. Please specify in your request if you would like one.)

* armsman's oath 40+ LP
Prerequisite: Subject's Oath, at least two threads' worth of CR with Piotr
Each Count is allotted only twenty of his liveried guard, and two of Piotr's are dead, leaving two vacancies. If you've decided to commit to Barrayar and want to commit your service to Count Piotr Vorkosigan instead, then he'll take any who are so loyal. An armsman's oath is for life, sworn to protect the Count and act as his sword and shield as needed. You'll need to earn Piotr's trust and prove your true loyalty to him first, but if you offer your service in all earnest, he will take it. Taking this oath will also by default make you a citizen of Vorkosigan's District.

cetaganda
loyalty gamble 5 LP or below
You take advantage of a high-risk opportunity in the hopes of proving your loyalty. If you succeed, you'll surely reap your reward. But if you fail, you'll lose it all.
(Place your current LP on a double-or-nothing bet for an RNG-based plot opportunity.)

training: basic tech 1+ LP
You're given a crash course in the standard technology ubiquitous in the Nexus. (If you have any questions about details, feel free to ask a mod.)

training: arts i 1+ LP
Your interest in Cetagandan culture has been rewarded with extra enlightenment. One of the ghem gives you a basic education in the Cetagandan art of fragrances, calligraphy, fashion, poetry, or flower arranging. (Please specify which art in your request!)

coms access 3+ LP
You have been provided with a Cetagandan standard-issue wristcom on a secured (but not private) channel. Wristcoms allow for audio-only two-way communication. Note: This is a separate perk from Comconsole Access.

lab tech 3+ LP
You've been assigned as a lab tech to the Research & Development Labs (the Grow Labs are an available alternative). You will be given any cursory technical training needed, but you'll mostly be relegated to the most basic of tasks. You'll be given a badge to the science complex, but with only the lowest clearance. Working in the labs puts you in a position of better access to information...and maybe a promotion in the future.

comconsole access - restricted 4+ LP
You have been your own login and com code for use on any of the open-use comconsoles on base. Your access to the base's comconsole network is restricted to unclassified information only. Note: This is a separate perk from Coms Access.

training: arts ii 5+ LP
Prerequisite: Training: Arts I
If your primer on Cetagandan art sparked a deeper interest, there are certainly ghem who will draw you in with further enlightenment. Education is available in the arts of fragrances, calligraphy, poetry, flower arranging, and fashion.

training: advanced technology 5+ LP
Prerequisite: Training: Basic Tech
Now that you're familiar with basic technology, if you're interested in learning more about galactic technology in computing, engineering, or anything else, there'll certainly be a science officer available somewhere.

training: weapons 6+ LP
You're given basic training in the standard sidearms of the Cetagandan military: the nerve disruptor, the stunner, and the plasma arc. You may borrow weapons from the armory for training purposes.

join the fight 10+ LP
Prerequisite: Training: Weapons
The Cetagandans aren't as interested in extra soldiers – they've got plenty – but if you're really raring to be part of the action, they'll start by putting you on perimeter patrol, mostly at night. You'll get access to the armory with authorization for standard sidearms.

lab assistant 10+ LP
Prerequisite: Lab Tech
Your diligence in the R&D labs has been noted by your superiors. If you're scientifically-minded enough to step up your game, they’ll start giving you actual work. Your clearance will still be relatively low, of course, but now you've got both feet in the door.

med tech 10+ LP
The sudden sharp demand for medical assistance means the Cetagandans are willing to take on exotics as medical staff, even if just on a first aid level. If you have any medical expertise, they'll take you -- and maybe you can learn something on the job. It doesn't hurt to have access to the medbay, either.

* training: vehicles 15+ LP
Interested in learning to fly a groundcar, a lift van, or even a lightflyer? The Cetagandans might be willing to give you some lessons. Whatever vehicle you have training in, you'll be able to access the motor pool with clearance/supervision of a ghem officer in order to use it. Please specify which vehicle in your request.

informant 15+ LP
The Barrayarans need information on the inside, and you might not like what the Cetagandans are up to. If you decide your sympathies lie with the Barrayarans, there are always agents provocateurs to be found, and information gleaned from your position could mean a great deal to them, even shift the balance of the war.

gene lab tech 15+ LP
Prerequisite: Lab Assistant
Maybe you've expressed an interest in genetics, or maybe you have some particular expertise, because the genetics team apparently trusts you enough to let you into the most exclusive of research wings -- that belonging to the Star Crèche, the enigmatic organization that guards the Cetagandan genome. You never know what you'll learn here.

gene therapy 15+ LP
Prerequisite: loss of gene-based powers or abilities
Haut Sei and Lady Diya are spearheading a new project -- clinical trials of a new form of gene therapy that, for certain exotics, may grant them some of their lost abilities. Of course, this is an entirely new procedure…but with great risk comes great reward.
(PCs with the Gene Therapy perk will be subject to bimonthly rolls for progress and any potential complications. Please note that no PC will regain their full powers with Gene Therapy, but they may recover some.)

villagers' trust i 30+ LP
In spite of your alliance with the Cetagandans, you have earned the villagers' trust by offering much-needed help. They may be more willing to help you out in the future if you should ask for it.


To request a new loyalty perk, please fill out the below form and comment to this page. Perks can be requested at any time as long as you have enough LP, and you may take as many perks as you have LP for at a time. The exception: you cannot take a perk and any of its prerequisites at the same time, i.e., Guard Duty and Join the Fight cannot be taken at the same time. After taking a prerequisite perk, you must wait until after the next event to take the next perk in its tier.
pigsfeet: (miss congeniality)

[personal profile] pigsfeet 2017-01-26 12:56 am (UTC)(link)
Name: daryl d dixon ([personal profile] pigsfeet)
Player: pel
Current LP: 6 if u approve my ac (flutters eyelashes @ u)
Requested Perk(s): I AM SUGGESTING A PERK ok kind of seeing if its even feasible
Notes:

Weapons Manufacture for however much lp you think is best.

the cetagandans make daryl a new toy

ic explanation: daryl manages to catch the interest of a rogue cetagandan scientist with an interest in behavioral sociology who wants to know how primitive man survived in the wilderness before food replicators. daryl says he needs a crossbow to complete this '''''scientific study'''''' this is a great idea and nobody will regret it

shh

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littlemissfutility: (63)

[personal profile] littlemissfutility 2017-01-26 12:41 pm (UTC)(link)
Name: beth greene ([personal profile] littlemissfutility)
Player: Dove
Current LP: 7
Requested Perk(s): Armory access; horseback riding
Notes: I figure we can assume ICly that armory access comes of an association with Olivia and her ~lady's maids~ lmao. Maybe horseback riding by way of Sonia, since I like imagining the way we got to and now she can play with the horses and the knives.
standsentinel: (Default)

[personal profile] standsentinel 2017-01-27 12:38 am (UTC)(link)
Name: Kaidan Alenko ([personal profile] standsentinel)
Player: Wyn
Current LP: 6? (now that I've gotten the rules about AC stright in my head)
Requested Perk(s): Comconsole Access - Restricted (which I assume would require Training: Basic Tech as a prereq and/or Comms Access, so... that too.)
Notes: Kaidan will try and parlay his efforts into seeming innocuously interested in Cetagandan culture and science into access to whatever the Ceta equivalent to Wikipedia is (Cetapedia?) so he can figure out what the hell is up with wormholes. He'll probably focus mostly on Lt. ghem-Estif as an in, but I'm happy to thread out him being politely persistant at anyone. He's willing to trade unclassified information on his own reality too.

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infailtration: (2519159 (16))

[personal profile] infailtration 2017-01-28 10:47 pm (UTC)(link)
Name: York ([personal profile] infailtration)
Player: Ana
Current LP: 7
Requested Perk(s): training: basic tech, coms access, lab tech (R&D), training: weapons
Notes: what are the odds of York being able to hijack (any) tech if/when he defects? also how likely is he to get the weapons training when he fought off cetagandan guards to protect maine and lakshmi? would i have to have a thread about it to convince them?

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traitorous: ( commissioned / dns ) (Default)

[personal profile] traitorous 2017-01-28 11:13 pm (UTC)(link)
Name: maine ([personal profile] traitorous)
Player: chels
Current LP: 4
Requested Perk(s): guard duty, training: horseback riding
Notes: OK LIKE the horseback riding thing is only assuming the barrayans have horses big enough to carry a dude pushing 300 pounds because maine isn't hopping on some 16-hand horse. if they're all smaller horses, that's fine and we can skip the horseback riding as long as he gets to awkwardly pet a horse whenever he wants. horses aren't really a thing in space.
dendarii: (half pint of trouble)

[personal profile] dendarii 2017-01-30 02:35 am (UTC)(link)
Name: Miles Vorkosigan ([personal profile] dendarii)
Player: Rho
Current LP: 7
Requested Perk(s): Horseback riding access, LOYALTY GAMBLE (because Miles makes good decisions), and Scout's Honor
Notes: Sign him the fuck up for something dangerous the next time an opportunity arises. Miles will also happily teach people who have horse access how to ride if they like.
threemoons: (Default)

[personal profile] threemoons 2017-01-31 01:05 am (UTC)(link)
Name: Darkstalker([personal profile] threemoons)
Player: Lex
Current LP: 4
Requested Perk(s): Training: Basic Tech, Training: Arts I, Coms Access, and last but not least Loyalty Gamble

Notes: Let's see how far this winning streak will go.

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mirrortide: (Default)

[personal profile] mirrortide 2017-01-31 05:25 pm (UTC)(link)
Name: Lapis Lazuli([personal profile] mirrortide)
Player: Yak
Current LP: 7
Requested Perk(s): tech training
Notes: Lapis figures she should probably learn how to work this weird Ceta tech? It's probably not too different from old, old Homeworld stuff so she'll probably get the hang of it eventually. Handwaving it works for me.

she'll get comiconsol shitposting access later
vorrutyer: (shaaaahhhhts)

[personal profile] vorrutyer 2017-01-31 11:10 pm (UTC)(link)
Name: Byerly Vorrutyer ([personal profile] vorrutyer)
Player: Hope
Current LP: 7
Requested Perk(s): Armory Access
startpoint: (Default)

[personal profile] startpoint 2017-02-02 06:13 am (UTC)(link)
Name: Carolina ([personal profile] startpoint)
Player: Jen
Current LP: 3 (if I did my AC right anyways)
Requested Perk(s): armory access - restricted, guard duty, training: horseback riding
Notes: She is not at all impressed with horses because at least cars don't produce manure but hell if she's not gonna learn to ride the fastest mode of transportation available to her when she has a chance.
protocol: (Default)

[personal profile] protocol 2017-02-03 07:40 pm (UTC)(link)
Name: Washington ([personal profile] protocol)
Player: Rocket
Current LP: 10
Requested Perk(s): training: basic tech, coms access, lab tech, comsconsole access, training: weapons. ...training:arts maybe??
Notes: Wash will mostly be making use of console access to learn as much about the Cetagandan Empire as he can, as well as Barrayar, the war, and just in general trying to better understand where the fuck he's ended up and what he's been dropped in the middle of. He'll be making liberal use of the training room as being able to train in general will give him something to focus on and put his mind at ease ( he's totally the guy who's been running laps and doing bodyweight exercises since he got here ), and he'd have a pretty keen interest in understanding this foreign weapons technology. He'd probably use the com to communicate with York within the base.

RE: ARTS TRAINING OK as much as I would fucking love for Wash to learn some flower arranging or for Wash to learn how to be the next winner of Cetagandan Project Runway or Face/Off, he really probably wouldn't be genuinely interested in any of those arts. But he is interested enough in understanding the culture to at least kind of want to maybe glimpse at how things might work, fragrances what even, and I think he'd be interested in a general like Cetagandan Arts Appreciation crash course. Like, how does he even start to look at any of the art they have around, for the sake of the insight into Cetagandan culture and life it might give him. Plus he's just 100% conscious of the fact that he's complete ass at all this delicate social shit these people seem to value so much but maybe if he knows how to talk about some cool art or something maybe he might be able to avoid accidentally pissing someone off.

And maybe he'd be able to at least appreciate what they're trying to do when they dress him up, instead of just going "oh my god why is this my life". Maybe some form of self defense against Cetagandan Nina Garcia.
symmetricks: (pic#10948817)

[personal profile] symmetricks 2017-02-03 10:12 pm (UTC)(link)
Name: Symmetra ([personal profile] symmetricks)
Player: Diya
Current LP: 3
Requested Perk(s): training: basic tech, training: arts i (fashion), and lab tech: Research & Development
Notes: Handwaving stuff is fine, just let me know what would be expected of her as a tech, what she'd pick up in training, and whatnot.
dendarii: (half pint of trouble)

[personal profile] dendarii 2017-02-10 10:28 pm (UTC)(link)
Name: Miles Vorkosigan ([personal profile] dendarii)
Player: Rho
Current LP: 7
Requested Perk(s): Guard Duy
Notes: He didn't really want to but Piotr goaded him into it, dammit. He's requesting a dagger or a knife instead of a sword.
asafepairofhands: (Default)

[personal profile] asafepairofhands 2017-02-11 03:01 am (UTC)(link)
Name: Ratchet ([personal profile] asafepairofhands)
Player: read
Current LP: 7
Requested Perk(s): training: basic tech | comconsole access - restricted
Notes: Ratchet would be most interested in medical equipment and files on the comconsole. Unrelated, I just realized I've been spelling 'comconsole' wrong for over a decade, so I'll just see myself out.
komarran: (slightly interested instead of resigned)

(frozen comment)

[personal profile] komarran 2017-02-11 11:25 pm (UTC)(link)
Name: Duv Galeni ([personal profile] komarran)
Player: Manda
Current LP: 6
Requested Perk(s): Armory access + guard duty
Notes: He needs to redeem himself from the failure of a hunting trip and learn the lower-tech weaponry the Barrayarans are working with. Threading out acquisition could be good since it'd be granting armor access to a Komarran.
omniavincit: (a savor of blood)

[personal profile] omniavincit 2017-02-12 02:35 am (UTC)(link)
Name: William ([personal profile] omniavincit)
Player: Carolyn
Current LP: 3
Requested Perk(s): armory access - restricted, training: horseback riding
Notes: HE WILL DEFINITELY NEED WEAPONS TRAINING and would prefer knives/bow and arrows to swords if he gets a say.
natalia_vdova: (count your options)

hopefully I did this right

[personal profile] natalia_vdova 2017-02-12 12:41 pm (UTC)(link)
Name: Natasha Romanoff ([personal profile] natalia_vdova)
Player: Jamie
Current LP: 3 (1 for the Discernment Garden, 2 for Eavesdropping)
Requested Perk(s): training: arts i (fashion), lab tech (she definitely prefers R&D), coms access
Notes: It'd be fun to thread something for the arts / lab tech stuff. :3

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vorrutyer: (punchable eyebrow)

[personal profile] vorrutyer 2017-02-14 03:06 pm (UTC)(link)
Name: Byerly Vorrutyer ([personal profile] vorrutyer)
Player: Hope
Current LP: 13
Requested Perk(s): ddddouble agentttttttt
traitorous: ( commissioned / dns ) (Default)

[personal profile] traitorous 2017-02-14 04:04 pm (UTC)(link)
Name: maine ([personal profile] traitorous)
Player: chels
Current LP: 9, i think!
Requested Perk(s): join the fight, training: swordplay and archery
Notes: gimme the goods

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stompadour: (SPARKLE)

[personal profile] stompadour 2017-02-14 06:23 pm (UTC)(link)
Name: Jasper ([personal profile] stompadour)
Player: Harry
Current LP: 3
Requested Perk(s): training: arts i
Notes: please teach jasper about fashion,
durango: (Default)

[personal profile] durango 2017-02-14 10:55 pm (UTC)(link)
Name: Deanna Troi ([personal profile] durango)
Player: Alice
Current LP: 3
Requested Perk(s): coms access, lab tech (research and development), basic training: tech (???)
Notes: the "???" is because idk if Deanna really needs the tech training since it is Star Trek analogous but you know. it's there if she needs it.

NPC wise I mean I'm always down for more salty Deanna interactions with doctors but it's not necessary either - handwaving is fine!
Edited (learn to verb, alice) 2017-02-14 22:56 (UTC)
symmetricks: (Default)

[personal profile] symmetricks 2017-02-18 05:37 am (UTC)(link)
Name: Symmetra ([personal profile] symmetricks)
Player: Diya. No, the other one.
Current LP: 6
Requested Perk(s): training: arts ii (fashion), training: advanced technology
Notes: I figure with the tech exchange going on, it only makes sense for her to get some info from them about how their tech works, in order to ensure compatibility.

Also better clothes, plz.
Edited 2017-02-18 05:38 (UTC)
pigsfeet: (DIGGING GRAVES OVER HERE)

[personal profile] pigsfeet 2017-02-18 03:48 pm (UTC)(link)
Name: daryl dixon rides again ([personal profile] pigsfeet)
Player: pel
Current LP: 8 somehow
Requested Perk(s): limited armory access
Notes: daryl will mostly be messing around with bows and arrows to practice (i'm taking this now so i can do an extra toplevel prompt on the coming log ftr). he'll promise the quartermaster to bring all arrows back, and honestly probably mention he can make arrows (its smth he does in canon heyyy) and will hand those over to the quartermaster as well. hes not brownnosing he just Cares About Archery
natalia_vdova: (Natalia Romanova)

[personal profile] natalia_vdova 2017-02-19 12:52 am (UTC)(link)
Name: Natasha Romanoff ([personal profile] natalia_vdova)
Player: Jamie
Current LP: 8
Requested Perk(s): training: weapons, training: basic tech, comconsole access
Notes: I'm cool with handwaving, though having some idea of who she'd have gone through training with would be cool, though I think the nerve disruptor is the only thing that would be new to her?
Edited 2017-02-19 00:54 (UTC)
littlemissfutility: (Default)

[personal profile] littlemissfutility 2017-02-20 10:05 pm (UTC)(link)
Name: Beth ([personal profile] littlemissfutility)
Player: Dove
Current LP: 10? I think 10.
Requested Perk(s):
Scout's honor
Training: Swordplay
Training: Archery
Notes: Nothing I can think of, thank you. ♥

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